My Projects

Board Game designed for 2-6 players that is a randomly generated, PVP and PVE dungeon crawler. Prototyped 2 years ago, it was presented at PAX East 2026 and at the 2026 Fitchburg State University Undergraduate Research Conference.

  • Producer, Systems Designer, Game-play Designer

  • Team of 4, Design is primarily solo with some consultation, art and physical creation handled by rest of the team

  • Designed the Random Generation with the intent to make each play-through unique for endless replay-ability

  • Designed Player Interaction with the intention of having both collaboration while playing, but also rivalry, creating a healthy social climate for the game

  • Wrote and Balanced all rules of game-play, to allow for player control of the game to increase game uniqueness and fun

  • Designed a majority of the cards

  • Created all tiles

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Rouge-lite action RPG with Octopath Traveller inspired graphics / camera interactivity, designed and developed with the main design philosophy of modularity for future work.

  • Producer, Lead Designer, Lead Programmer

  • 4 Person team, semester long project

  • Designed and Developed Modular Code for easy edit in engine for the other designers to work more efficiently

  • Designed all systems and mechanics present in the game, including random room generation, random combat generation, and 2d sprite combat in a 3d environment

  • Developed all final drafts of systems and mechanics present in the game, with modular programming practices applied for each applicable system (Primarily combat and room generation)

  • Implemented all sprite art for the character and enemy

  • Managed all aspects of the project: the GitHub page and source control/commit history, the design docs, and the timeline/deliverables for each milestone

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DND 5E Homebrew System based unofficially on the Percy Jackson IP by Rick Riordan, utilizing both actual Greek Mythology and the Percy Jackson Fandom Wiki to design an original character creation system.

  • Solo project made for personal use

  • Designed alternative systems to replace many normal 5E Functions

  • Created guides for each player “class” on how to make a character, and also how to develop your own “class”

  • Designed all formatting to be reusable to speed up the creation process

  • Balance testing with every added feature

  • Applying Web Dev principles for the designing of the homebrew rule book

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Team Lead and Programming Lead, the 2023 robot had a 3 joint elevator arm, a gyroscopic balancing system, and swerve drive (each wheel drives and rotates independently of each other, allowing for true 360deg movement). 2023 saw a team of roughly 12 students.

  • Developed all basic functionalities needed to operate the robot

  • Limit tested and programmed arm control for every possible arm configuration

  • Created and Adjusted an automatic balancing routine that would use the gyroscope sensor to determine robot levelness for both Autonomous mode and as a button click during human operated mode

  • Tested and Bug Fixed nearly all components of the robot to ensure competition readiness

  • Managed the team and determined priorities and work delegation for all sections

  • Worked with marketing to create promotional material and graphically design advertisement pamphlets

  • Taught the next generation of programmers for the team

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Data analyzer for the Chicago elementary school grade data template, developed as my final project for the graduate level course.

  • Developed software that reads and cleans the data

  • Print applicable outputs to determine teacher participation and affect on student grades

  • Graphs findings using a few different models: Linear Regression, Random Forest, and Correlation Matrix

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Game Jam game for the 2025 Global Game Jam. It’s an arcade style bullet hell that was designed to be arcade box compatible.

  • Producer, Lead Designer

  • 6 Person team, made in 48 hours

  • Designed the systems of the game, bullet hell spawning, and player “movement” using background scrolling to imitate movement

  • Designed and Created the UI Art

  • Managed and created the design doc

  • Managed the timeline, deliverables, and constraints for each section

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